~a la goal! (football/soccer sim)

#1

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Hello Defold friends! I’d like to introduce a game I’ve been developing part-time since September. It’s called a la goal.

what is it?
a la goal is a football/soccer game with an emphasis on quick, refined gameplay. I love sports, but sports games are usually either too simple or too complex for my taste. a la goal is my attempt to find a good in-between point!

philosophy
I keep some of the strategy, tactical depth, and management/simulation features of big sports games, but casual-ize them so they aren’t so technical. For the actual match gameplay there are only 2 buttons – one to kick the ball, and one to change team tactics. The rest is handled by your players! I think it’s a fun, engaging mix between passively watching the match like Football Manager and having to position your players, pass, tackle, etc all on your own, like FIFA.

I took this approach in a previous game called bit ballers and it worked out well, so now I hope to bring the same philosophy to football/soccer.

progress
This is my first project with Defold. I chose it because it seems like the simplest and most performant choice for 2D games and the community here is so active. I also really like that the editor has such a small footprint instead of requiring multiple GBs to install. Defold and Lua have been a lot of fun to work with so far!

The basic match engine is essentially completed. I’m now working on the team management features and menu UI (with Druid!) I also have to make more teammate graphics. Hopefully I’ll be ready to release in February or March!

thank you!
If anyone has any feedback or questions I’m happy to answer! I like being part of this community, even if I’m not quite as pro as some others here :sweat_smile: Thanks for reading!

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#2

thats cool!

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#3

I’m not very interested in football as much as pixel art, but it looks absolutely amazing!

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#4

Wow, looks really cool :+1: (football fan here! -not “soccer” :smiling_imp:-)

Just out of curiosity, what about the metagame? Will you sign players, build your team (formation etc.), participate in leagues etc. ?

Note : looks like your previous game was not free-to-play, will you take the same approach for the football version?

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#5

Yay, that’s great! It reminds me a bit of Sensible Soccer for the Amiga. Man, I spent many hours playing that game.

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#6

Thanks everyone for your feedback! :blush:

@Karel thank you!! I hope the game might be fun to non-football fans, too!

@Ragetto,

Wow, looks really cool :+1: (football fan here! -not “soccer” :smiling_imp:-)

Thanks! What team do you support?

Just out of curiosity, what about the metagame? Will you sign players, build your team (formation etc.), participate in leagues etc. ?

There will be a metagame, yes! A key part of the game will be signing players to strengthen your team. At the start of the game your team is all basic players with no special skills. Based on what star players you choose to sign, and whether they have more offensive or defensive skills, will help determine what style your team plays in – attacking vs defensive, dribbling vs short passes, etc.

Right now there is only one formation (~433) but I might have a feature where you can choose to shift to a more defensive one during a match. There is also a ‘tactic’ that can be changed during matches to make the team play more physical, energetic, or creative.

I’m planning on having leagues and cup tournaments that your team will compete in!

Note : looks like your previous game was not free-to-play, will you take the same approach for the football version?

I haven’t decided for sure yet! I’d like to explore free-to-play if I can figure out something that makes sense with how the gameplay works. Retro Bowl has a pricing model I’ve been studying for some inspiration.

@britzl,

Yay, that’s great! It reminds me a bit of Sensible Soccer for the Amiga. Man, I spent many hours playing that game.

Thanks! I actually researched that game over the summer for insight into how to implement AI for a game like this. I wound up going for a different system, but there’s a great article about how they made it. It’s a really impressive game, but I’m so bad at it! :sweat_smile:

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#7

Olympique Lyonnais (Lyon, France)

Juninho is my favorite player ever :slight_smile: (like most 20-40 yo OL’s fans)


And you?

Sounds really cool, can’t wait to play it on my iPhone!

If you have a playable version in the next weeks/months, I’d gladly be a beta tester.

1 Like

#8

Olympique Lyonnais (Lyon, France)

I enjoyed OL’s Champions League run last year! The win against Manchester City was so exciting. I was really hoping for a OL-Leipzig final. Unfortunately I never got to watch Juninho play really, but I remember his crazy goal for Brazil against Japan at the 2006 World Cup. I’ll have to search him on YouTube.

I support Atlanta United. It’s a new team, though – only started in 2017. That’s fairly common in America though! Lots about the sport is different here (as you know I’m sure), but it’s still entertaining to watch the top teams. Hopefully this season (whenever it begins) will be better than last. Gabriel Heinze just became manager after De Boer left, so I’m excited to see how he does.

Thanks for your feedback and for offering to be a beta tester! I’ll keep that in mind :grinning:

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#9

The only place I have ever seen Soccer in Missouri is in Mexican restaurants on TV. Im sure people play it here. But the only sports you will hear about is Kansas City Royals and Kansas City Chiefs. Honestly though the athletic level of soccer players is mind blowing.

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#10

Hello all! Hope you’ve had a nice week. I’ve been working on many behind-the-scenes tasks, mainly relating to the metagame data structure and saving. I also started to build the menu UIs.

The menu UIs will be where you train your players, scout for new players, and view your schedule and results. This is always a big part of sports games, other than the most casual ones. With a la goal, I will have these features, but they will be incredibly simple. I don’t want players to be intimidated by these screens, and I don’t want them to be time-consuming either. The goal is to have all necessary features available on the same screen.

For the scouting screen, you have two scouts. After each match you get a few scout points. You can spend them to learn more about a player. You can also spend them to refresh the scout, if you want to look for a player with different skills instead. The basic scout finds okay players, and the super scout finds better but more expensive players. I think the super scout will probably be tied into monetization somehow — maybe through rewarded video or an IAP unlock.

Have a great weekend, everyone! :smile:

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