Hi forum.
Pretty newbie with Defold so not sure if it’s a bug. I’ve followed the manual and as a test created and imported a skinned animation that deforms the mesh in a model, it’s played with model.play_anim(), which all works as expected.
But when rendering the shadowmap, the deformation of the mesh isn’t applied. It’s kind of “stuck” in the “rest pose”. Like this:
Any suggestions how to solve this?
Edit: so I read the “Getting Help”, some context here. I’m running version 1.9.5 (channel: editor_alpha) on MacOS.