Hey, this may come off as a bit of a dumb and brash question, but I was wondering if defold has the tools to create a rpg akin in scale to say crosscode or a stardew valley.
Although I just booted up the engine a couple of hours ago, I’m severely impressed by the documentation, examples etc. compared to godot, and I’m really surprised there hasn’t been a big rpg release, or atleast something that’s currently in production (please point me if there is).
I’m just wondering, is this because of a limitation with the engine itself or just that enough people haven’t used it yet? I’m leaning towards the latter, because honestly, I’d love to go full scale with my project in defold, there’s something about the style of the engine that seems very cool lol.
I’m coming from a custom engine in C++, but due to time constraints, I don’t think that I can follow through with creating my own engine and game, too much work for what I want to acheive. Defold looks like a really optimal solution, but I’d rather avoid working here if this environment is somehow unable to handle a larger scale game, which seems rather unlikely tbh. Do you guys think I should follow through with defold? or should I rather go towards other solutions like godot or unity?