I’m troubleshooting a lighting issue with my game. I know very little about the technical aspects of rendering lighting as most engines hold your hand quite a bit with that. So I used the example for lights and shadows here “https://github.com/defold/sample-lights-and-shadows” Not sure if I should be using this or if there’s a better solution but this worked great until I started adding more lights with bigger radius to fill out the level. I didn’t really change any code from the sample since I don’t fully understand how it works anyways. I don’t even know what it is exactly that replicates what I’m seeing or why it’s rendering this way in the screenshots.
Shows 3 lights working just fine.
Turning 2 additional lights on at the top of the screen in a different room, now the red light and bottom left white light have these broken shadows or light paths or whatever. (I mean look at the light shape of the bottom left, how does that make sense? )
Some context for the screenshots, light radius is at largest 1200 and smallest 256 (the red light) and all lights go in a 360 degree arc. Dynamic or static lights makes no difference. I ruled out the code for the switch turning the lights on and off as a culprit since I get the same behavior when I manually set up the lights. I can show code but most scripts from the sample-lights-and-shadows repo are unmodified and I’m not really sure what code to show.
Any help appreciated! Also anyone that can give me a better technical description of what I’m seeing is also appreciated.