Alright, I’ve spent a few hours on this one and could use some help…
I’ve gone off of the War Battles tutorial and made a simple 2-D game where a sprite walks around a level. Right now, the sprite walks through any of the layer 2 objects in the tilemap, however, and there’s no collision detection.
I’ve gone through this manual: https://www.defold.com/manuals/physics/#_tilesource_collision_shapes and set everything up correctly, as far as I can tell. Both the player and the tilesource have collision objects associated with them that should be masking each other. I’ve put a few screenshots of the windows below.
If anyone can help me figure out where I’m going wrong, I’d really appreciate it.