Hello again guys. I have a situation. I have a auto Door that should open when the player is near to it but I have the door collision to prevent the player from passing plus I have a trigger on the door that has a larger scale around the door.
Not that the door slides upward using the go.animate function. How do I reference the trigger directly “trigger_response” isnt working for me because im assuming its not including the trigger.
Note that I have the player set to react to the trigger mask in the mask text field and viceversa.
The in the on_message code:
function on_message(self, message_id, message, sender)
if message_id == hash("trigger_response") and message.enter then
if message.own_group == hash("door_sensor") and message.other_group == hash(player) then
door_open(self)
end
end
end