I will do weekly posts: a mix of developments insights and what have been done so far.
Cloud loading screen basically has no other purpose than esthetic one. I really hated how abruptly game loads world map and wanted to make transition more smoothly. And as it is a world map, there can be and also i remembered playing Two Point Hospital, where they same idea applied. And that’s why i made this cloud\transition\loading. On a side note, with game getting bigger, maybe in a future it will be used to load assets during transition, who knows
I was tired from programming and took some time to test and implement animals avatar animation this week. One of the most used assets in the game are animal avatars. They are used almost everywhere. While 2d artist continues to draw avatars for remaining animals i tried to animate one of them. For animation i used Spine and it was pretty straightforward. Here you can see the “final” version of Golden Eagle animation, but i am 100% sure that i will tweak it at least several times
And this is timeline from Spine:
I’m not sure yet if animations will be used instead of all static avatars, but probably only in some parts. One reason is that it won’t be nice to see several golden eagles with the same animation in animals list. Of course i can make several animation for each animal, but it takes a lot of time to do only one animation. Second reason that the avatars size is not so big in the game, and it probably won’t be so noticeable if avatar is animated or not. But we’ll see, everything changes so quickly) In the end, the test was successful and probably in one future build you will see animated avatars.
Thanks again for interest in my game. And once again you can play demo via this link. Next time i will tell about scroll panel nodes management and round progress bars. Stay tuned.