Xfire is a turned-based combat game inspired by Advance Wars and Rebelstar. I’m developing the game for the Lospec game jam which has the limitation of a virtual game console with quite limited specs.
Turned-based games can be complicated and I have only a month to make this one. My initial design approach was to strip out most unessential aspects of such a game but still produce something that is both simple and engaging.
The current design is single player against the computer or two players competing on a last man standing basis. I’m constructing the code in a way that could easily be expanded to any number of teams, for example 4 separate human players, each with their own team. That wont be in the jam version but should I expand the game after, extra teams would be an option.
For the computer controlled team, I am using the pathfinding extension by @selimanac and some relatively simple rules. I want the ai to suprise the player and not be too predictable. Difficult to make an ai as smart as a human player so the computer team will likely have more units, or some other advantage to make up the intelligence shortfall.
The game jam concludes at the end of May and I should have a web build ready before then.