During last two weeks I was working on GUI - Inventory and Skills and here you can see some initial outcome (great icons from DGHZ, some of them are modified, some of them are new)):
It provokes me to revise my skill tree and now I’m working on creating a system, where skills will be unlocked - it’s a part of a bigger RPG system I’m creating - that will take into account experience and some other aspects - it’s not a big deal for players - something ‘must have’ in an RPG, but for me it’s something giant - to write it from scratch, make mistakes, correct them and learn a lot ![]()
One useful result is also a new capability to control input focus in Monarch to perform switching tabs in pause menu - thanks again @britzl! ![]()
It also has another outcome - I was encouraged to work on elements interaction - it all was only in my head (and only a glimpse at burning bushes in the first demo) until now :

A wet bush is treated with a swift air push
, so it’s getting really cold there and droplets are freezing ![]()
“Games” ![]()
Still work in progress, but I hope you can see where I’m going ![]()
When it comes to demo, I’m not updating it on my itch page as there is a pretty stable version - when it will be ready to release with a new elements interaction system and GUI - I will test it, fix it, repeat it several times and then release a demo
And I’m thinking about posting about it somewhere else too - there is a nice forum, but maybe you know some more?

