Not enough people shipping games on PC with Defold to complain about this/they face issues like this that turn them off and they don’t say anything (chicken and egg problem with issues like this as @maybell demonstrated) + some of the big teams making PC games are also macOS only so they don’t experience it enough to complain + not everyone is detail orientated and may assume it’s just a debug version thing and not something impacting release users + entire Defold team using macOS for daily drivers. Only using macOS (last I knew that’s the case) makes team out of touch for both editor and engine. Like last time I used editor on macOS it was very evidently smoother feeling than on Windows (maybe the blame is JavaFX but then why use that if it’s not a solvable problem). I keep upgrading to newer PC builds and the Windows editor still has obvious feel issues that are jarring / big projects are stilly clunky evidently due to the way the editor handles state and doesn’t break processes into their own independent threads and for some reason this is more painful feeling on Windows.
Glad this is finally getting fixed!!! I tested a build just now and the flashbomb was still happening. So for 2+ years developers who chose Defold for PC games were forced to give their customers this horrible experience that made their games look unprofessional. And again because Defold team didn’t make an effort to test on Windows machines more they didn’t notice it enough to care to fix it.
I feel I need to be harsh to make a point! Can’t only use macOS just because it already feels nice! Need to force team to use Windows to know the pain points personally!