I have my game working with dynamic physics. But watch this video. You can see how the veggies slow down as they are falling. The one that hit the wall i know that was friction. But there is no friction behind them. I only have right, left, and bottom static walls. And each veggie is a dynamic collision object.
Looks more like lag of some sort.
Are you outputting a lot of text to the console?
No text. But lots of physics later but it is slow on the first one. And what you see there is a “release” build so there is no output to console.
And to make things more odd. When I made a build for android and ran it on my same PC with bluestacks…the issue wasn’t nearly as bad. So it actually runs better on android running on a PC then running directly on a PC. Very strange.
I resolved it. I had to take the scale below 1. Right now .3 feels right.
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