I originally used a cylinder collision shape I made myself to implement rotation in Defold
But later I realized that by separating the model from the physics and just using a Box collider while converting the Box collider’s linear velocity into the model’s rotation, I could achieve this effect.
It’s really fascinating. Using the simplest, most basic elements to achieve the desired functionality is very fun. That’s why I like using Defold.
It also made me realize that games are actually an art of deception; you don’t necessarily have to approach problems in games the same way you would in the real world.


