I did notice that on the feedback survey. Maybe I’ll try that too.
I wonder what the best place is for written tutorials though. The forums are nice because they seem to be the central place for knowledge and resources, but maybe there’s somewhere else that might be better?
I thought of something that could be interesting, not sure how possible it is though. A font shader that does a moving “golden sheen/shine thing” (moving gradient?) across the text.
Here is my latest challenge: I would like to animate a texture on a single face of a model. This model is a basic cube, and I want to animate its face from time to time, similar to using a sprite from an animation sheet (atlas). (I don’t want to use decals.)
Also, I don’t want to change the texture, so every animation should be within the same material texture. Something like this (with the middle showing the UV texture):
What about common particle effects such as smoke (fire) and vapor (water). There are a lot to explore with particle effects, lots of parameters can be tweaked, and the curve editor too! How to do that to achieve common objectives?
EDIT: individual settings are easy to understand by themselves but how to combine them in efficient ways to achieve some global effect is basically what I would suggest we learn from some particles effects tutorials.
We plan to make this into the next community challenge. We will prepare an example of how to create a post processing effect and share that along with the challenge.