Houdini
Maya
Sublime Text
A huge list of proprietary softwares
The whole Google Suite
Work night:
Defold (ofc)
VSCode
Aseprite
Pixelmator
Davinci Resolve
Blender
Audacity
Affinity Designer
Image Optim
Krita
Pico-8
Origami Studio
The whole Google Suite
Media Human Audio Converter
But Adobe does offer a full solutions sweet. I have used Photoshop since 2003 but when they went to a subscription model and that put me off. I do not like subscription services. I dont mind paying for software, but I do not like buying something and learning I never bought it.
Corel supposedly has a full suite but I have never checked them out.
Iām using Windows laptop and this is my toolbelt
Defold - for game development VS Code - for code editing (not all the time, sometimes I am pretty ok with just Defold ) Tiled - for tilemaps Piskel - for pixel art drawing and animation Audacity - simple sound manipulations Tilesetter - used it few times for some fast tile sources JuiceFX - used it few times to make grass/leaves animations Pixel FX Designer - used it few times, but ended up with Defoldās particle system
Bonus (being used on mobile too): Pixel Studio - for pixel sketches Google Drive/Sheets/Slides/Notes and Docs for documenting anything ArcWeave - dialogs (earlier I was using Twine)
There is also an irreplaceable Ezgif and Later websites that help me to schedule and make gifs on social media and Honeycam and OBS recorders
One more tool Iāve been using recently (although I still need to integrate it properly with Defold) is this new map/level editor from one of the maker of Dead Cells
Emmā¦
For me, my budget is absolutely zero so I have to find creative ways to do things:
Defold - you know, this pretty kewl game engine Musescore, Leshy SFMaker, and Polyphone (once in a while, LMMS) - music and sound effect generation Audacity, TwistedWave, Online Convert - sound editing
Hecking MicroSoft Paint - Sprite generation (pixel art, I guess) Paint Shop Pro 9 and Super Mario Bros. X - Things to do with making clear backgrounds and messing with alpha values that I canāt do in MS Paint Krita - something I plan on using in the future Google Docs and .txt documents - documentation and ideas and other funny things
I use a potato computer that has Windows 7 on it. :3
Photoshop CS6: Painting for work or fun (games). Thank goodness I bought a CD when you still could.
Atom: Text editing. A bit bloated Iād say, but it works.
āLite: (I wish) One of these days I will fork this and add multiple cursor support, at which point it would have all the features I need from atomā¦in < 3MB!
Git Bash: As a terminal and some git command line stuff.
git-gui: Most of my basic git usage. Itās not as pretty but has 90% of the features of other git GUIs, and itās light enough that I can open and close it whenever I need it.
StrokesPlus (windows only ): Mouse gesture commands for my whole computer, any program, anytime. I mostly stick with the keyboard, but when I do use the mouse, this makes it 10x better. I never have to switch back-and-forth with the keyboard to do basic tasks: back, forward, new-tab, close-tab, minimize, maximize, close, switch-applications, etc.āall without clicking tiny buttons, for file browsing, web browsing, or whatever.
Pen & Paper: (the physical stuff I mean) All my brainstorming, code planning, diagrams, etc.
(unnamed): A tiny timer program I made that pops up and interrupts me every 20 minutes to remind me to look out the window for a bit and give my eyeballs a break.
Semi-Regularly:
Colorpicker: For normalized vector colors, RGB and HSV.
Multiviewer: For viewing a whole bunch of reference images at once. Was Defold, now Love2D.
Audacity: I really like it, though I donāt know how to do anything crazy. It makes sound editing feel like text editing to me. Select, cut, paste, delete, etc. The envelope tool is great for freeform volume editing.
Blender: Duh. For occasional game models, art mockups, rendering tests, or just fun.
Sketchup (a very old Google version): For me Blenderās a bit slow and imprecise for quick architectural mockups (or plans for real-life projects).
ScreenToGif: For quick and easy short game recordings (or bug reports).
Gimp - mostly for the promo graphics & background image modifications
Davinci Resolve - creating the trailer
OBS Studio - great for screen capture on PC
XRecorder (Android app) - Screen recorder for saving gameplay clips for social media or the trailer
Bitbucket - git hosting
VS Code - website & random JS projects. I really like itās Git integration, so I do a lot of my commits & stuff in the UI. It makes committing small sections of a file so much easier than doing it via command line.
Google Keep - misc notes & task checklists
Future game:
Blender. Iām re-learning 3D modeling. Back in college I used Maya to build 3D cars for the free racing sim Racer, so itās fun to dust off those skills. Blender was really hard to use at the time, but itās really nice now.
Donāt want to repeat tools named already so I only add two to the list
DirOpus - a file manager, the file manager (any former Amiga users here?). I probably use less than 1% of itās features but thatās so valuable to me already Iād have a hard time living without it.
Do you run Atom as custom editor in Defold with ā/Applications/Atom.app/Contents/MacOS/Atomā? I tried it and Defold opens files in Atom but doesnāt activate Atomās window for some reason.