I would like to build an mmorpg with “low latency”, I have seen that there are many “network” assets, but I would like to hear your experiences. I plan to develop a real-time ship sprite-based mmorpg, something akin to Seafight. I have already built the sprites, although I’m still thinking about how to set up the project.
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I’d look into either Colyseus or Nakama in the asset portal.
Also note that we released a new/updated Web Socket extension which is a lot faster than the old one. Once it has been tested and approved it will give a great boost in performance for Colyseus and Nakama.
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I was precisely watching those two, I think I’ll use Nakama, I feel more intuitive, I don’t know why
pd: Thanks
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Any pointer to where I can find it?
It’s not in the defold-websocket repo, right? Cause it hasn’t been updated from what I can see.