Rendering takes a lot of time and you have 94 drawcalls! Judging from the profiler you have plenty of particle effects, quite a few sprites and some models. The engine will batch draw operations as much as possible, but you have to help it as well by thinking about how you assign z-values and so on. We currently don’t have a manual that describes how we do batching of draw operations, but I will make sure to add this later this week or the next. In the meantime you can read about it here in this forum post: Draw calls and Defold
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