Hi there,
I have a question about Vsync.Wait in the profiler. The display settings in game .project are: Frame Cap = 0, Vsync = true.
I am testing a debug build on a Huawei P10 Lite. I start my project and I see the engine takes about 16ms per frame and the Vsync.Wait is about 1.8 ms. As the game runs (always staying in the same loop, no input, no changing in the “scenario”) the Vsync.Wait rises slowly but in a constant rate. I see it reaching more than 10ms with a frame taking 25ms. The other items in the profiler stay almost constant.
It seems that Vsync.Wait is increasing forcing the frame length to increase in a compatible way.
Any hint?
Thanks!
EDIT: checked with Vsync = false in game.project but nothing changed.