Variable dt causes game to run twice as fast (DEF-3146) (SOLVED)

We added ticket DEF-3146 for tracking this issue, but no progress so far I’m sorry to say.

As a first step we talked about better documenting how vsync, variable_dt and monitor refresh rate play together in Defold.

As the problem is described in this thread it definitely seems like a problem with how we measure time, perhaps too low os timer resolution. We are working on it!

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