Using texture packer in runtime

I was asked to share my example of using exported texture packer data to build an atlas in runtime, so here it is! https://github.com/Jhonnyg/texture-packer-example

Screen capture:

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Hey thanks for the great example @jhonny.goransson ! Love these example projects covering more advanced features of the engine , they are very helpful and very much appreciated. Cheers~

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Thanks! I have a lot of these, maybe I should share them :face_with_monocle:

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Maybe we should transfer this example to the Defold org for easier discoverability?

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Sure! If it’s good enough, I haven’t polished anything

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