But is it possible to set the timestep at a higher rate than the update rate of the game? I want for example a script (or collection as a whole) to have an update rate of 90. If the factor is 2 will the collection be updated at 120?
I should test this… I assume what would happen is multiple updates for the collection will happen on the same game frame, but the game will still stay at a max of 60 updates per second which wouldn’t help I think. The reason I want a higher rate is so that servers can respond more quickly without the extra latency of a frame. I don’t want to force users to run a headless server while they play for peer hosted games.