Unofficial Defold Game Jam #1

Uploaded update 2 - increases movement speed and improves jumping near walls.

Movement is based on dt so if there is a dt spike for whatever reason the player can go into or through walls in game breaking ways. Not sure best way to solve this but at least with immediate ray casting being supported now I should be able to check if the player would approximately move into or through geometry if there is a dt spike.

Gamepads still don’t work unless they are connected before launching engine. Wasn’t that planned to be fixed at some point?

Update 3 added jump forgiveness and some particles polish.

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