Here is the first video in the series:
What is Defold?
I plan to continue making tutorials for Defold and game development in general, so subscribe!
Transcript: (for example, if you think about translating it to your langauge? )
Defold is a free game engine and a friendly plug-and-play editor in one box perfectly suited for web and mobile games. It is very small in size, nevertheless it is truly cross-platform because you can easily build the same game for desktops, web, mobile devices and consoles, the first one available being Nintendo Switch here with support for PlayStation 4 and 5 being on the way. It is technically a 3D engine, but clearly focused on 2D games, but increasingly focusing on 3D games with amazing community support in this area. The community around Defold is one of its best advantages being very kind, welcoming and supportive regardless of your knowledge or stage in learning the game development. Moreover the actual Defold developers are active on the Defold forum and official Discord, so you can directly talk with them. What you will notice in the first contact with Defold is, that it is walking a different pathway than the most popular game engines. It is focused on being lightweight and reliable. You can really compare the engine build sizes and tell that the other popular and such advanced engines are way bigger. Defold is also updated every month with two weeks of public beta and the developers surprised me many times with fixing some issues in minutes since reporting. Defold is also focused on minimalism when it comes to the editor. It establishes a collaborative workflow between developers and designers and is comfortable and easy to use for both groups. It is free, without any fees, regardless of your income from the game you made with Defold or any shares from ads. Back in the days Defold was not public, then it was owned by King - creators of Candy Crush, who made it public and free for everyone. And then, the full source code was released publicly on Github and it was separated from King creating the Defold Foundation. So now there are two ways the Defold Foundation earns money - one is from companies partnerships and the other is from community donations. So, if you wish to support the development of Defold anyway, you can do so via Patreon, Paypal or Github. There is one exception regarding Nintendo Switch, because if you wish to release the game on it, you will need to have at least one month of access to the Switch SDK, which is closed, because of Nintendo’s policy and the need to maintain it by the Defold Foundation only and this access costs… and this might also surprise you - 25 dollars per month, regardless of your team size. You can download the full source code of the engine and the editor from a public repository on Github and modify it to suit your needs. You can also freely release the game with a modified version of the engine without sharing it to anyone. Defold is also battle-tested - many games made with Defold were released. One of the examples is a very successful mobile game Family Island made by Melsoft that were using Defold to create this farming game and are now a corporate partner of the Defold Foundation and help develop it. When King was owning Defold they were also releasing the games made with Defold - like Blossom Blast or Pet Rescue. There is also a decent number of indie devs making successful games with Defold - for example Fates of Ort - a huge, sophisticated isometric RPG for PC with tactical combat, where time moves only when you do and it was recently also released on Switch. It is a living proof of concept that Defold allows to create very complex productions and is very, very friendly to the indie community. You can go and ask Alex directly on the forum or Discord - I bet he will confirm that he had direct support from the Defold team, whenever he needed. Interrogation: You will be deceived by Critique Gaming is a very thought-provoking game not afraid to raise modern problems and giving you a unique detective experience, where the interrogated persons could be stressed out, encouraged to cooperate or threatened to left in panic. Or a multiplayer Raft Wars. And regarding multiplayer solutions, there are a lot of them for the Defold. Defold is cooperating with Heroic Labs to bring their Nakama service feasible to use. There is also a possibility to use Defold with Colyseus multiplayer server. The future looks just bright for the Defold with the newest partner - Rive, which are making their runtime animations available in Defold as for the first of game engines. There are also many games in the development currently - for example Plague Lords or Craftomation 101, which are both strategy games or my own ambitious attempt to make a platformer RPG set in a dark fantasy world inspired by slavic mythology full of elemental magic.