Hi @stephane !
We consider our .dae support deprecated, and we recommend using .gltf format instead.
I don’t use rigibody or pose or bone but just a move and scale animation.
We do not yet support morph targets, but only skeletal animations.
Hi @stephane !
We consider our .dae support deprecated, and we recommend using .gltf format instead.
I don’t use rigibody or pose or bone but just a move and scale animation.
We do not yet support morph targets, but only skeletal animations.