Like many (I imagine) I am trying to work through the Getting Started tutorial, but I can’t help but feel that it needs work or at least a once over by a technical writer. So far:
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No mention of the constant need to save things before they become usable (unlike other engines). For example, when adding a sprite component to the game objects for the ground (note: we’re not told how to do that, clicking around you find it eventually), you need to have saved the ground.atlas before the images will appear in the “Default Animation” dropdown. We are not told this.
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We are told to “Add “ground.collection” to “main.collection””, but we are never told how to do this. I eventually found out, but a decent tutorial would say how.
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This is the worst one. We are told to add seven Game Objects for the ground pieces and then suddenly they are there in a row without any explanation as to how. I guess we’re supposed to modify the positions, but it turns out there are two positions, the position of the Game Object and the position of the Sprite Component. So we look at the images in the tutorial and see that for the first image ground0 has had the Sprite Component position changed to (114, 0, 0) and in the second image ground5 has had the Game Object position changed to, I think as a red circle blocks some of it, (1140, 0, 0). So which is it, Spite Component or Game Object? Ideally a tutorial would say not only what to change but what to change it to.