Trying to get message passing to only trigger once

nice. i was wondering why the daisy chaining of message passes felt like the wrong method.

1 Like

To be clear, it’s certainly not “wrong”. This is just an easy way to delete the object. If you want the bullet to do something fancy (bounce, explode, etc), then sending a message to it might absolutely be the way to go.

1 Like

Yeah, I was just busy tidying up so I could understand better.

God, you are fast! I wish I had your keen eye.

Sorry for sniping it when you were already looking!

God, you are fast! I wish I had your keen eye.

I have extensive experience generating buggy code.

3 Likes

Well, you sniper, I welcomed this! Would have taken me way longer than you to come back with useful advice.
And @CurrentSubset68: this looks like a fun game!

1 Like

just a test really. more likely to properly develop a card game than a rouge-lite. although a mix of slay the spire and hearthstone/elderscrolls legends could be interesting…

1 Like

It certainly could!