Hi - I noticed that scrolling in our game was going slowly on Android beta (build number CP11.251209.007.A1, tested on a Pixel 8a and a Pixel 6 Pro). Digging in a little more I saw that actually dragging sprites around the screen also was slow and jerky. We’re using Defold 1.11.2 currently.
I made a little debug project that demonstrates this. On this beta OS, our touch debug screen only reports the pointer (action.x/y) and it updates infrequently; touch (action.touch) never arrives. On older Android versions (including current live v16 also tested on Android 13, the same build works correctly with continuous updates and full touch data.
touch_debug_standalone.zip (12.3 KB)
I guess the issue is with the Android beta but thought we should let you guys know in case there’s anything needs to be done to Defold to cater for this.
Thanks!
local function format_touch_text(action)
local lines = {}
if action.touch then
table.insert(lines, string.format("touches: %d", #action.touch))
for i, touch in ipairs(action.touch) do
table.insert(lines, string.format("%d id:%s x:%.1f y:%.1f", i, tostring(touch.id), touch.x, touch.y))
end
end
if action.x and action.y then
table.insert(lines, string.format("pointer x:%.1f y:%.1f", action.x, action.y))
end
if #lines == 0 then
lines[1] = "no touch"
end
return table.concat(lines, "\n")
end
function init(self)
self.debug_text_node = gui.get_node("debug_text")
gui.set_text(self.debug_text_node, "touch debug")
msg.post(".", "acquire_input_focus")
end
function final(self)
msg.post(".", "release_input_focus")
end
function on_input(self, action_id, action)
if not action then
return false
end
if action.touch or action.x or action.y then
gui.set_text(self.debug_text_node, format_touch_text(action))
end
return false
end