I’ve recently started work on a (hopefully!) small project in the hopes that I can make and release something without making it overly complicated for myself
The idea’s fairly simple: Shoot and avoid waves of enemies to progress on your run, and use points to buy upgrades which will make your life a little easier (in the short term)
I plan to release the game on mobile if possible, since I can monetise it without charging anyone money (I know I know, nobody likes ads)
I’ve opted for a really simple control scheme, which is nothing more than a simple tap and drag (as shown in the demo below)
Here’s a short demonstration of some of the current mechanics
Of course, nothing here is final, especially since I only started this a few days ago, but it gives a general idea of how the game would move
I don’t expect this thread to be too long, but I’ve never done one of these before and decided that this was as good a time as any to try it out, so enjoy `:)