Hi there !
I'd like to introduce you a new gamedev tool that I hope you'll find useful!
is a tool for creating optimal meshes for textures / sprites and packing them into an atlas.
Download for free on www.spriteuv.com (Windows x64 and macOS)
Features extremely tight packing. Allows for an additional 30%-90% free space compared to square or other concave packing algorithms.
Easy to use. Drag and drop image files (.fbx, .png, .tiff) -> Select folder for atlas and meshes -> Hit Build
Per sprite settings. Precise mesh shape adjustment for each sprite for the best result.
Export mesh to FBX, COLLADA or JSON. Exported meshes are ready to be immediately engine or 3D application.
Project settings file saved in a simple JSON format.
Command line interface.
And much more!
Auto Mesh Generation. Optimal Concave or Convex mesh generation from sprites.
Custom Meshes. Precisely define sprite meshes for the best result or future manipulations.
Mesh tessellation. Useful for the mesh run time deformation, like cloth, verlet or any other.
Multi-texture export. You have the ability to create textures with different data but share the same UV coordinates and mesh shape. Great for applications such as normal maps, glow maps, etc.
3D object UV Map repacking. Repack UVs in FBX files and combine multiple textures into one.
Will be happy to get your vote on GREENLIGHT