Tiling gui textures possible?

In other words, I think we need a new feature here! I’m thinking of something along the lines of letting a gui-node tile its texture (new option), which would create dynamic mesh geometry to counter for the texture coming from an arbitrary atlas. It also needs to account for a uv-offset which should be controllable like the other gui-properties (possible to animate them etc). Is that sort of what you are looking for?

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