When I try to setup my tilesource, it bugs up, asking for a previous image’s collision object. I used Yoda as the test subject. I tried a smaller image (Crust 1) as the image and collision shape, yet it still asks for the previous image’s collision object. I don’t believe a tilesource even needs a collision object, right? It just needs the image to make a collision shape, which is what I specified.
Am I incorrect in how I set up my tilesource, or is this a bug?