I have a simple main collection that contains a player.go and a house.collection as bellow.
The player.go has a zorder of 0.5 and tilemaps go has a script that on_init changes the zorder of #walls to 0.6 but for some reason the #floor tilemap also shows over the player.
Is my script wrong and for some reason it changes the zorder of the whole go or is this a bug?
Also if I change the zorder of #walls in the editor, lets sat to “1”, when i pprint(line 9) it gives me a vector3(0,0,0) .
Thanks!