So a little history. I’ve been into game development for around 14 years, only the past 2 years have I been trying to get serious. I have used basically every engine or framework you can think of that’s at least well known to semi-well known. In the past 2 years I’ve worked on some pretty cool stuff, from an html5/mobile battle RPG that gets it’s data from a server (which I also built myself with node.) To a shoot 'em up with procedurally generated levels and rpg elements, to basically 2D Skyrim. I didn’t finish any of them for various reasons.
So I’ve messed with Defold a little, mostly with the tutorial stuff I haven’t really tried to create anything cool with it. But I like the mix of low-level and high-level. That’s why I keep coming back. I’m really looking for a language and tool I can stick to for a long time and really master it. I have a few worries though.
How good is it with networking?
Can it do procedural generation well?
If I have gigantic tilemaps (such as with procedural generation) can the engine handle that well?
Will the engine be abandoned, and if it does, will it go open source so we can still keep using it?
I worry that large projects will get messy and unwieldly