(Disclaimer: English is our foreign language, so there will be some mistakes here and there. Hope you don’t mind and if you do, pointing them out will be appreciated)
It’s about time to post something here. For now our team consists of three people. Two of us found out about Defold about half a year ago and for a few last months was developing platformer. We were inspired by some metroidvanias, mostly by “An untitled story”, and decided to create something on our own. We haven’t come up with the final name yet so the temporary name for our game is “The titled story”. It’s our first experience in game developing, so we are making mistakes, experimenting and learning new things on the go. In it’s current state it’s nothing special really, but hey, everyone can dream.
So the main idea behind the game is to encourage player to explore. It’s 2d platformer, so naturally it is in metroidvania genre. World consists of bunch of rooms, which will be separated by zones. Player must travel through these rooms by fighting enemies and overcoming obstacles in search of “key items” that will give him ability to explore even more rooms.We have in mind some leveling up system and loot system, kinda diablo like, to allow possibilities of different playstyles.
Right now game consists of only 9 rooms, which player should traverse to win. Enemies and obstacles will try to prevent him from doing this.
There are two types of enemies hat-like spiders and slimes. Only difference between them now is that spiders can jump and slimes can’t.
There are also few types of obstacles. Not counting blocks and half-platforms(look like wooden plank, you can jump down from it by crouching), there are spikes, flying saws and moving platforms.
Most rooms (like this one) contain lots of obstacles and not so many enemies. That’s definitely subject to change, we are not making “I wanna be the guy” here, but now enemy interactions a little sketchy, so we didn’t focus much on them, when we were making these levels. Right now we still in phase of implementing core mechanics, so when we will be more settled on this, we are going to redo those levels to match those mechanics.
Now game is short, but still, when you are trying to beat it for the first time, it can be rather difficult. There are checkpoints on levels to help with that. They work like any other checkpoints in games. When you die, you revive near checkpoint that you touched last. Blue dot on checkpoint turn yellow, when that checkpoint is considered “last touched”. Also checkpoints grant you important ability to teleport between those of them, that you already visited. That’s done by pressing number buttons. Each number corresponds to one of checkpoints. You can’t beat the game without using this ability.
While you explore the game, you will find the sword. When you pick it up you get ability to attack with it. With such ability you can defeat enemies and remove some obstacles, that perhaps were blocking your way.
Attack (Only if you have found the sword):
Also we are going to make update posts approximately once a week and note what we want to do in the next week. We decided that that way it will be easier to keep our enthusiasm and maybe we even can get some useful feedback and advices.
So here is something we wish to do next:
* The most important thing to do is refactoring of our code and files. It’s needed to add more things into the game and to better understand how everything works.
* Pause and maybe saving, so you wouldn’t have to select your checkpoint from the menu.
* More convenient and sensible mechanic of sword swinging. And animation for it.
* New mechanics like double jump, roll/dash, etc.
* Sounds and music.
* New sprites and tiles for more diverse environment.
Platforms: Windows, OSX, Linux, html5
You can try our game for yourself: https://thetitledstory.github.io/demo/
You can also download demo for Windows, OSX or Linux: https://github.com/TheTitledStory/demo-bundles