The resource picker should filter by type, and only allow valid objects.
I accidentally picked a .render_script instead of .render when selecting a render in game.project, and it led to the build crashing completely on launch, with no descriptive errors whatsoever.
I’d also like to see all resources in the window before filtering, so that I could browse on my own instead of searching, and also to make it clear that this is a filterable result list.