Thanks to render script in game graphics looks perfect, but in scene editor it’s not.
Sharp textures (pixel-perfect) in Editor 1:
Blurry textures in Editor 2:
Is there a way to fix it easily?
Thanks to render script in game graphics looks perfect, but in scene editor it’s not.
Sharp textures (pixel-perfect) in Editor 1:
Blurry textures in Editor 2:
Is there a way to fix it easily?
It shouldn’t be too difficult to set the filtering in the Editor 2 as well.
Please add a feature request for Editor 2 here!
I took the liberty of creating an editor2 issue for this:
As you’ve seen, we currently have defaults that differ from both editor1 and the engine, and we don’t respect the sampler settings in the material used for the tile map. Unfortunately you can’t do anything about this yourself at the moment, but I have a fix for this coming.
Thank you a lot! You already did a great job, but
tilesource - fixed, OK
same, tilesource - OK
atlas - NOK, blurry
tilemap - NOK, blurry
sprite - NOK, blurry
particles - NOK, blurry
gui - NOK, blurry (texture taken from ‘atlas’)
collection - NOK, everything is blurry
That’s only what I have found, because I’m not using everything.
I would ask people here to add to this list if they know other places that should be fixed.
Can you add these problems also to ticket Tile sources and tile maps rendered differently from editor1 and engine · Issue #1012 · defold/editor2-issues · GitHub?
All of this reported Feb 28.
https://github.com/defold/editor2-issues/issues/543
No one care.
Hi @Winged_Drake,
Thanks for testing again! As you’ve seen, we’ve fixed some things, but not everything. The two fixes made so far are:
Two things that remain are:
We have a blocker issue for this so we’ll try to look at them asap.
I can assure you that the team cares very much about making the editor good. As you see in the issue tracker, there are lots and lots of things that need attention.
If you check the README on GitHub - defold/editor2-issues: DEPRECATED it describes how issues are being prioritized and what you can do if you do not agree with the current labelling.