Terrible distortions just 2 screens away from origin (Android) (DEF-3946)

Happens that there is no problem on other 2 devices tested. How lucky is only on my phone.

More specs:

With distortion problems at 2,000 units:

Samsung J5 Pro SM-J530G
|OS|Android 7.0 (Nougat), upgradable to Android 8.1 (Oreo)|
|Chipset|Exynos 7870 Octa (14 nm)|
|CPU|Octa-core 1.6 GHz Cortex-A53|
|GPU|Mali-T830 MP1|

No problems even at 100,000 units, run smooth like heaven:

Samsung Galaxy S5, GPU-Adreno 330

Lenovo TAB 4 10, GPU-Adreno 306

I cannot discard my phone model, the Samsung J’s are pretty common and what a shame if make a game that I can’t play. The thread post about precision is gold, I was already aware of floating point issues and I know (I think) how to deal with them and avoid them. I’m not making an Open World or infinite runner, just small levels that can go about 10 screens far from origin. And the fact that is just in one phone makes me even more worried.

I’ll try to test on 2 more devices, and also spend some hours downloading games to my phone and test them, I had never problems with games before with this phone.