This task has been side tracked a few times, but it’s now ready for the next release (I need to do some more testing to be sure ofc).
Here is yet another small example of the sprite trimming feature.
This first MVP will contain
- sprite trimming in atlas + tilesource
- Gui Box Nodes (9-slice not supported)
This first MVP focused on overdraw, but it was also the first natural step towards texture packing,
which is a highly requested feature to reduce texture sizes in the game.
And, once we have texture packing in place, it should be very easy to add support for external formats like TexturePacker.