Things got out of hand last year with this project. It’s taken a while to pinpoint various issues but I’m happy to continue development now. Having simplified the design and removed some features that greatly increased the complexity, it should be relatively straight forward from now on (ha!).
Most of the graphic assets are already done so the bulk of the work will be designing enemy and bullet patterns and bosses. There is currently no ‘gimmick’ mechanic to speak of though I kinda want one. Something else interesting to do rather than blasting relentlessly. I’ve already implemented power-ups, add-ons and bombs but these are standard shmup stuff.
Anyway, onward with the content creation for now.