Little to report this week; other things have intruded on development time.
One thing of note is work has continued on the dreadnought type craft. These are large slow-moving enemies covered in little gun turrets that spit tons of bullets at you. These turrets can be shot off one at a time or the overall craft blasted repeatedly until it finally explodes. This was my first time working with nested game objects within collections so it took a minute to get a handle on that technical stuff. It’s all working nicely now and as ever, Defold offers an elegant solution to the challenge.
90% of the game structure is complete… content is maybe 25% complete so lots more to do on that.
Next week I’ll be looking at the intro for each stage, maybe launching the player craft from a mothership or similar. Usual shmup tropes.
I may also add a loadout screen before the launch sequence begins: let the player decide which power-up they want to use for that stage.