The .arcd files are binary “blobs”/archives of files used by your project. Images are usually packed into textures (from atlases or tilesources) and depending on project settings possibly also compressed.
BUT you can’t assume the files are protected from someone who really wants to rip your graphics and sounds. If someone really want to they will find a way to get your files.
What you should worry about is someone stealing your entire game and publishing it. You can protect yourself from this to some extent by domain-locking your game: Domain Lock HTML5 games
Guys, I made it to the shortlist of the contest with my Witchcrafter! I had a nice talk with Eugene and Sebastian yesterday about game development and Xsolla platform, and I see a Defold banner here:
Definitely interesting were Xsolla presentation, building awareness of your game aka better sales and optimisation presentation, but also games on Snapchat looks very promising (though weird ) !
I am shocked, I wasn’t expecting even getting to the shortlist and surely not expecting winning anything, when there were so many amazing games!
Yes, they own it. I asked if they are allowing other HTML5 game engines, but I guess this was ignored or I missed it. The market for Snapchat games is huge but of course very specific - it looks like only party, fun, colorful games will make it there (with microtransactions) - Snapchat adds Voice chat for every game without adding any SDK to the game or so. So clones of Among Us fall off