Stencil doesn’t work on render-targets.
This is a funny observation, but I would like to know what caused this restriction and how it can be corrected?
Is it because render.FORMAT_DEPTH does not provide formats like D24S8 where there are bits for stencil?
Stencil doesn't work on render-targets
morgerion
#1
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morgerion
#2
The solution has been found.
Render-target documentation (https://defold.com/ref/render/#render.render_target:name-parameters) doesn’t mention anything about stencil.
But if you do so:
local color_params = {
format = render.FORMAT_RGBA,
width = RT_WIDTH,
height = RT_HEIGHT,
...
}
local depth_params = {
format = render.FORMAT_DEPTH,
width = RT_WIDTH,
height = RT_HEIGHT,
...
}
local stencil_params = {
format = render.FORMAT_STENCIL,
width = RT_WIDTH,
height = RT_HEIGHT,
...
}
render_target = render.render_target("render_target_1", {
[render.BUFFER_COLOR_BIT] = color_params,
[render.BUFFER_DEPTH_BIT] = depth_params,
[render.BUFFER_STENCIL_BIT] = stencil_params
})
then the problems will be solved.
4 Likes
britzl
#3
Ah, the example only shows color and depth. But in the text it says “The table should contain keys specifying which buffers should be created with what parameters”.
0 Likes
morgerion
#4
Formally, it is so.
However, the important thing is that it is impossible to find the word “stencil” in this context.
The fact is that without a keyword anchor it is not clear WHAT to look for and WHERE to find it.
I wouldn’t have thought of linking stencil and the render-target buffer together (if I wasn’t a DirectX expert).
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