This is a pre-release. It might contain bugs and other issues that could potentially be disruptive for you and your teams workflow. We appreciate your help testing this version before we set it as the latest stable release.
Yes, itās under the hood. We have changed to the āManual Callback Dispatchā mode which is āespecially useful for binding layers that expose the Steamworks SDK to languages other than C++ā:
Implemented in Skull Horde and no issues on my machine. I have the build live on my experimental branch and will push it to main soon if there arenāt any noises. I donāt use the SDK for much in Skull Horde though - literally just the overlay for now.
Once 1.10.3 is out Iāll get a Bore Blasters build up - that does achievements and leaderboards.
I also remembered that I had manually copied libsteam_api.dylib and libsdkencryptedappticket.dylib into my /usr/local/libs folder two years ago. I removed both of these. Perhaps you also have old steam dylib/dlls somewhere?