Steam Multiplayer API

I would say this is a bug. You surely won’t need 64 bits to store that number. Please open a bug report.

3 Likes

That’s what I thought - do we really need to account for the possibility of 18,446,744,073,709,551,615 lobbies? :laughing: There aren’t even that many people in the world…

Done

Fixed! I also did a larger overhaul of type handling and switched from lua_Number to lua_Integer when it made sense.

1 Like

That good to know! Thanks for the update!

@morgerion how the sam hill did you get that working? Because I’m getting a crash as soon as I receive a message: