Yep. That’s it. We’ve done it!!! Thanks for the help.
Here’s a working Steam Deck mapping:
driver
{
device: "Microsoft X-Box 360 pad 0"
platform: "linux"
dead_zone: 0.2
map { input: GAMEPAD_LSTICK_LEFT type: GAMEPAD_TYPE_AXIS index: 0 mod { mod: GAMEPAD_MODIFIER_NEGATE } mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_LSTICK_RIGHT type: GAMEPAD_TYPE_AXIS index: 0 mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_LSTICK_DOWN type: GAMEPAD_TYPE_AXIS index: 1 mod { mod: GAMEPAD_MODIFIER_NEGATE } mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_LSTICK_UP type: GAMEPAD_TYPE_AXIS index: 1 mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_LSTICK_CLICK type: GAMEPAD_TYPE_BUTTON index: 9 }
map { input: GAMEPAD_LTRIGGER type: GAMEPAD_TYPE_AXIS index: 2 mod { mod: GAMEPAD_MODIFIER_SCALE } }
map { input: GAMEPAD_LSHOULDER type: GAMEPAD_TYPE_BUTTON index: 4 }
map { input: GAMEPAD_LPAD_LEFT type: GAMEPAD_TYPE_AXIS index: 6 mod { mod: GAMEPAD_MODIFIER_NEGATE } mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_LPAD_RIGHT type: GAMEPAD_TYPE_AXIS index: 6 mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_LPAD_DOWN type: GAMEPAD_TYPE_AXIS index: 7 mod { mod: GAMEPAD_MODIFIER_NEGATE } mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_LPAD_UP type: GAMEPAD_TYPE_AXIS index: 7 mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_RSTICK_LEFT type: GAMEPAD_TYPE_AXIS index: 3 mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_RSTICK_RIGHT type: GAMEPAD_TYPE_AXIS index: 3 mod { mod: GAMEPAD_MODIFIER_NEGATE } mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_RSTICK_DOWN type: GAMEPAD_TYPE_AXIS index: 4 mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_RSTICK_UP type: GAMEPAD_TYPE_AXIS index: 4 mod { mod: GAMEPAD_MODIFIER_NEGATE } mod { mod: GAMEPAD_MODIFIER_CLAMP } }
map { input: GAMEPAD_RSTICK_CLICK type: GAMEPAD_TYPE_BUTTON index: 10 }
map { input: GAMEPAD_RTRIGGER type: GAMEPAD_TYPE_AXIS index: 5 mod { mod: GAMEPAD_MODIFIER_NEGATE } mod { mod: GAMEPAD_MODIFIER_SCALE } }
map { input: GAMEPAD_RSHOULDER type: GAMEPAD_TYPE_BUTTON index: 5 }
map { input: GAMEPAD_RPAD_LEFT type: GAMEPAD_TYPE_BUTTON index: 2 }
map { input: GAMEPAD_RPAD_RIGHT type: GAMEPAD_TYPE_BUTTON index: 1 }
map { input: GAMEPAD_RPAD_DOWN type: GAMEPAD_TYPE_BUTTON index: 0 }
map { input: GAMEPAD_RPAD_UP type: GAMEPAD_TYPE_BUTTON index: 3 }
map { input: GAMEPAD_START type: GAMEPAD_TYPE_BUTTON index: 7 }
map { input: GAMEPAD_BACK type: GAMEPAD_TYPE_BUTTON index: 6 }
}
Can it be included in the default project bindings somehow? If yes, perhaps a good idea to wait a bit just in case there’s something wrong with it.
As far as I’m concerned, Lua is right and everyone else is wrong.