Game’s Name: My Factory
Starting time: 2026/3/11
Deadline: 2026/4/11
2026/3/11
The core loop of clicker games is extremely simple, typically consisting of just three steps:
1. Clicking / Action: Players click the screen or press keys to acquire basic resources (such as cookies, coins, or experience).
2. Accumulation: Watching the amount of resources continuously rise.
3. Upgrading / Investing: Using the accumulated resources to purchase automation tools or passive income, then returning to the first step, but with each click becoming more efficient.
added gear
Next Task: Make a engine model or engine cube model.
fuel cube model, engine cube model…
These models can be modularly combined to boost production efficiency and enhance gameplay variety, adding a layer of strategy to this clicker game.
And players can get those module easily by watch ad.
But it looks very hard to implement. I will try my best.
Take a deep breath. Let the development of this game begin—a journey filled with hardships, challenges, fun, and innovation.
2026/3/13
changed the model of gear. it looked very good.
I tried to use blender to make the new model of gear, but it looked very bad. Maybe it is very difficult for me to have a good command of blender. Finally, I decided to use Blockbench to make it.
I’ve learned two key tips for creating high-quality Low Poly models today:
Add depth and visual interest by incorporating deliberate indents (recesses) and extrusions.
(通过加入精心设计的凹陷和挤出,增加深度感和视觉趣味。)
Use color gradients to define shape: use darker tones for recessed areas and lighter tones for protruding parts to enhance the sense of volume.
(利用颜色渐变来定义形状:凹陷区域使用深色调,突出区域使用浅色调,以增强立体感。)
added background
added a new model
changed background color