Added basics of a free move camera.
First toggle to controlled mode with spacebar.
Then press wasd eq to move around.
I’ll be improving the camera stuff more and putting them into their own 3d camera project later. Will have generic setups for third person, first person, maybe isometric cameras. And have third person camera setup to detect collision spaces / camera blocking volumes so camera doesn’t go behind walls and eases into player position when player’s back is against a wall.
At some point, we can make a 3d world editor within the Defold engine and use it to place level chunks with features like snap to grid. Could let it edit collections directly or export meta data which builds levels based on factories on runtime.
I need to figure out a good way to handle world geometry for collisions because right now box/circle/pill are not good enough for 3d world collisions.
https://www.pkeod.com/defold/standard-geometry/?v=2