As mentioned in my other post I’m experimenting a bit with SSAO in Defold to see if there’s any low hanging fruit I can fix with out rendering pipeline (and also it’s fun!), just wanted to share some progress in case anyone is interested Right now I only do the SSAO + blur pass, so next step would be to combine it with the albedo and some lighting.
Thanks to @MasterMind and @Dragosha for letting me use their content to test things out!