Can you please clarify this.
I have a spine model with this special FP. If I manually change the tint
constant in the .material
file it changes color - so the shader works.
I don’t really get how I can update the tint variable though.
I tried writing
go.propery("tint", vmath.vector4(1,0,0,1))
at the top of the GO that holds the spine-model but it didn’t work.
I’ve updated shader constants with Sprites using sprite.set_constant
, but there is no spine.set_constant
?