Hello! I have a Spine character where all animations are facing one direction. I was hoping to be able to flip the facing direction of the character/spinemodel with code when moving the character in the other direction (left or right). I believe I’m missing something simple but just can’t figure out what it is.
Is there a way to flip the GO or spine model horizontally without having to recreate all the animations in Spine facing the other direction? I have tried rotating the GO along the Z axis but that breaks the collision object. Scaling the GO along the X axis does not allow negative numbers. So, these methods have proved unfavorable.
Would it help me to know which Spine runtime Defold uses or are the methods listed in the Defold Spine API the only methods I’m able to use when working with Spine assets?