Hi.
*I’m not sure this is a bug or not
And maybe you already know about it.
If we disable Inherit Rotation in bone options we get strange thing
In spine:
In defold:
Hi.
*I’m not sure this is a bug or not
And maybe you already know about it.
If we disable Inherit Rotation in bone options we get strange thing
In spine:
In defold:
Hmm, I’m not sure what the expected behaviour is. @sicher, @Mathias_Westerdahl, @sven, do you know?
I bet we don’t support Inherit Rotation = false yet. I know we support Inherit Scale = false.
The Spine-wizard (@sven) confirms that we do not support inherit rotation = false.
I’ve added a ticket for this: DEF-2232 Am I correct in assuming that this isn’t a blocker?
As said my animator, this is a very useful option for the animation of walking (for example). If this option appears, it will be great
But we try work with out it.
Interesting! If you have any links to read up on the topic, it might be useful Personally, in more familiar with a “sliding window/frame” which iirc doesn’t involve rotation?
Sorry to answer that old topic. But it seems that Inherit Scale = false
no longer works.
I don’t know if the spine syntax has changed. But the statement
{ "name": "head", "parent": "body", "y": 330, "transform": "noScale" }
seems to have no effect.
I guess you are using a very recent Spine version, and Spine has a tendency of changing/breaking the json format on even minor updates. In previous Spine JSON versions the “Inherit Scale” option is saved as the field “inheritScale” of bones… You could try replacing "transform": "noScale"
with "inheritScale": false
as a workaround, just to see if it works. Otherwise I would recommend downgrading Spine to an older version.
Thanks, that was a lifesaver.
Hopefully more Spine 3 features will be supported soon.