We have spine animation that we use as GUI animation.
How it looks like on Mac/PC:
The same animation on Android:
Color changing works on one platform and didn’t work on other.
I almost sure that problem with animation (color sets on a mesh, not on a bone), but my bug report is not about wrong behavior of animation. It is about the different experience on different platforms. It makes testing much harder.
Same experience on the different platforms is really important feature of Defold for me.